You are currently browsing the archives for the learning theory category.
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Jul | ||||||
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | |||
- augmented cognition (34)
- behavioral economics (4)
- bionics (17)
- collective intelligence (24)
- fun (29)
- games and simulations (20)
- innovation (18)
- learning theory (30)
- mathematics (6)
- mobile computing (24)
- neuroscience (52)
- pervasive computing (25)
- psychology (13)
- science (38)
- scifi (8)
- social media (6)
- social networks (32)
- software (33)
- Uncategorized (28)
- user-created content (6)
- work (18)
- July 15, 2010: Electrical Fields Influence Brain Activity
- July 15, 2010: Brain fitness program improve visual memory in older adults
- July 13, 2010: P7C3 Drug Grows Brain Cells
- June 16, 2010: Experience shapes the brain's circuitry throughout adulthood
- May 12, 2010: Are Athletes Geniuses?
- May 12, 2010: Magnetically Induced Hallucinations
- May 6, 2010: Creating the Internet of Things
- May 3, 2010: Big Changes for TV on the Horizon
- May 3, 2010: Soldier Brain Mods
- April 9, 2010: Jane McGonigal on Gaming for a Better World
- July 2010
- June 2010
- May 2010
- April 2010
- October 2009
- September 2009
- August 2009
- July 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- December 2007
- November 2007
- October 2007
- September 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- May 2006
- April 2006
- August 2005
- July 2005
- May 2005
- March 2005
- February 2005
- January 2005
- December 2004
Archive for the learning theory Category
P7C3 Drug Grows Brain Cells
July 13, 2010 by sean.
Texas researchers grow new brain cells with experimental Alzheimer’s drug [via Reuters and YahooNews]:
The researchers’ work, done on rodents, builds on findings that all mammals, including humans, make brain cells throughout their lives. Most of these die, but this drug helps more of the baby cells survive and grow to become functioning brain cells.
“We make new neurons every day in our brain,” Andrew Pieper of the University of Texas Southwestern Medical Center in Dallas who worked on the study, said in a telephone interview. “What our compound does in allow more of them to survive.”
The compound is called P7C3 for now, and the researchers have already started tweaking it to make it more effective. They said it seems safe and appears to work even when taken as a pill.
Posted in science, neuroscience, learning theory | No Comments »
Are Athletes Geniuses?
May 12, 2010 by sean.
In recent years neuroscientists have begun to catalog some fascinating differences between average brains and the brains of great athletes. By understanding what goes on in athletic heads, researchers hope to understand more about the workings of all brains—those of sports legends and couch potatoes alike [via Discover Magazine].
Posted in neuroscience, learning theory | 1 Comment »
Jane McGonigal on Gaming for a Better World
April 9, 2010 by sean.
Posted in games and simulations, learning theory, collective intelligence, social networks | No Comments »
Game Designer / Futurist Jane McGonigal at UX 2008 | Adaptive Path
October 3, 2009 by sean.
Jane McGonigal | UX Week 2008 | Adaptive Path from Teresa Brazen on Vimeo.
Posted in games and simulations, learning theory | No Comments »
Dan Ariely on Objective Reality
August 26, 2009 by sean.
Posted in behavioral economics, psychology, learning theory | No Comments »
Errors in Collaborative Problem-Solving
March 30, 2009 by sean.
New research from Brigham Young University on collaboration reveals that diverse groups are more effective problem solving even though they believe they aren’t [via Newswise]:
The experiment also revealed a fallacy in the assumptions we make about our own effectiveness in groups. The subjects in the experiment were members of different fraternities and sororities. In general, when the newcomer was from the same sorority or fraternity as the other team members, the group reported that it worked well together, but was less likely to correctly solve the problem.
In contrast, when the newcomer was a member of a rival sorority or fraternity, the opposite was true — these groups felt they worked together less effectively, yet they significantly outperformed socially homogenous groups.
“What’s really distinct about this research is that, from a self-reporting perspective, what people perceive to be beneficial turns out to be dead wrong, Liljenquist says. “The teams that felt they worked least effectively together were ironically the top performers!”
Posted in psychology, learning theory, collective intelligence | No Comments »
Dan Ariely’s TED Talk on Predictable Irrationality
March 18, 2009 by sean.
Posted in psychology, learning theory | No Comments »
Hans Rosling: Debunking third-world myths with the best stats you’ve ever seen
February 4, 2009 by sean.
Posted in innovation, science, learning theory, social networks | No Comments »
Richard Boyatzis: Inspiring With Curiosity
December 23, 2008 by sean.
Posted in learning theory | No Comments »
Cognitive Computer
December 18, 2008 by sean.
University of Wisconsin-Madison scientists building a “cognitive computer” [via physorg.com]:
The idea is to create a computer capable of sorting through multiple streams of changing data, to look for patterns and make logical decisions…
There’s another requirement: The finished cognitive computer should be as small as a the brain of a small mammal and use as little power as a 100-watt light bulb. It’s a major challenge. But it’s what our brains do every day…
(T)he ideal artificial brain will need to be plastic, meaning it is capable of changing as it learns from experience. The design will likely convey information using electrical impulses modeled on the spiking neurons found in mammal brains. And advances in nanotechnology should allow a small artificial brain to contain as many artificial neurons as a small mammal brain.
Posted in innovation, neuroscience, learning theory, software | No Comments »
Babies ’spot mathematical errors’
December 12, 2008 by sean.
Researchers use EEG to determine if “(b)abies as young as six months old can spot mathematical errors” [via bbc news]:
Writing in PNAS, the team led by Dr Andrea Berger of Ben Gurion University of Negev, said: “This study demonstrates that this error detection system may be present in the brains of infants and is activated when they are surprised by an incorrect arithmetic solution.”
Posted in neuroscience, learning theory | No Comments »
Attention Switching and Problem Solving
October 14, 2008 by sean.
Psychologists at Northwestern University in Illinois explore the connections between conscious and “unconscious” processing [via telegraph.co.uk]:
A moment spent working on something else or taking a break altogether allows the brain’s unconscious thought process to take over, American psychologists believe. When the brain kicks back into gear, the conscious thought process will pick up on the solution, they found…
Professor Adam Galinsky, who led the study, said: “Conscious thought is better at making linear, analytic decisions, but unconscious thought is especially effective at solving complex problems. Unconscious activation may provide inspirational sparks underlying the ‘Aha!’ moment that eventually leads to important discoveries.”
Posted in learning theory | No Comments »
Sugata Mitra: Can kids teach themselves?
August 31, 2008 by sean.
Amazing talk by Sugata Mitra who planted PCs and touchpads into “wholes in the walls” in rural India where 6-13 year old children not only taught themselves how to browse the internet and run applications on CD-ROMs, but also taught themselves English to better interact with the software. Truly amazing!
Posted in learning theory, software | No Comments »
Brain Rules by John Medina
June 1, 2008 by sean.
Posted in neuroscience, work, learning theory | No Comments »
Modeling Memory for Top Performance
April 22, 2008 by sean.
Wired explores a different Wozniak:
Twenty years ago, Wozniak realized that computers could easily calculate the moment of forgetting if he could discover the right algorithm. SuperMemo is the result of his research. It predicts the future state of a person’s memory and schedules information reviews at the optimal time. The effect is striking. Users can seal huge quantities of vocabulary into their brains. But for Wozniak, 46, helping people learn a foreign language fast is just the tiniest part of his goal. As we plan the days, weeks, even years of our lives, he would have us rely not merely on our traditional sources of self-knowledge — introspection, intuition, and conscious thought — but also on something new: predictions about ourselves encoded in machines.
Given the chance to observe our behaviors, computers can run simulations, modeling different versions of our path through the world. By tuning these models for top performance, computers will give us rules to live by. They will be able to tell us when to wake, sleep, learn, and exercise; they will cue us to remember what we’ve read, help us track whom we’ve met, and remind us of our goals. Computers, in Wozniak’s scheme, will increase our intellectual capacity and enhance our rational self-control.
Posted in neuroscience, learning theory, augmented cognition | No Comments »
Learnscape Architects
February 27, 2008 by sean.
Jay Cross on management, instructional design and “learnscape architects”:
People inevitably shortchange the future by investing all of their energy in the present. Take the practice of management; it’s whirling around in a squirrel cage, running hard and going nowhere. Management values (e.g., control, precision, stability, discipline, and reliability) have not changed in a century. Business has streamlined strategy, production, services, and operations. We’ve cut the inefficiencies from every business process but the most important: management itself…
Changes in management mandate changes for learning professionals. At the dawn of the network age, managers enjoyed the luxury of annual planning. With objectives fully in mind, managers communicated the firm’s goals to the training department, which in turn translated those goals into workshops, learning management systems, and so forth… Instructional design works best when performance gaps are apparent; ISD lacks the framework to invent non-learning solutions. Meta-learning and flexible infrastructure are becoming more important than individual topics.
Some instructional designers will become learnscape architects; others will champion networks and foster professional communities. Learning-to-be will supplant learning-to-know.
Posted in learning theory | No Comments »
Shift Happens
February 27, 2008 by sean.
I saw this a while ago and, until talking with a friend of mine over lunch, forgot how truly amazing it is…
Posted in pervasive computing, user-created content, work, learning theory, augmented cognition, mobile computing, collective intelligence, social networks | No Comments »
LMS = “Learning Means Sitting”
February 27, 2008 by sean.
Will Thalheimer has an excellent post on Will at Work Learning about the challenges with traditional instructional design as equating learning with courses:
LMS’s can’t be fixed with Elliott’s suggestions. The biggest problem is that the whole LMS face sends a powerful hidden message that “learning” is about taking courses or accessing other learning events. This “Learning Means Sitting” LMS mentality infiltrates whole organizations.
I’ve seen this recently with one of my clients, a huge retailer, where their LMS has encouraged store managers and other store leaders to focus learning time on taking courses, in lieu of coaching, learning from each other, trying things out and getting feedback, encouraging store employees to take responsibility for particular areas, etc. It’s not that they completely ignore these other learning opportunities; it’s that the LMS focuses everyones’ time and attention on courses, creating a lot of wasted effort.
To get the most from an LMS, you ought to throw away your LMS and start over. People can learn something—develop competencies/skills—from courses or from other means. A competency-management system that offers multiple means to develop oneself is ideal, where courses/events are just one option.
Posted in learning theory | No Comments »
“Tribal Knowledge Sharing” interview
December 8, 2007 by sean.
Which employees have access to the Tribal Knowledge Sharing tool and which group of employees use it the most?
Everyone has access yet not everyone knows about the tools, especially people who don’t spend much time in front of a computer such as installers and technicians. Most of the content available today is focused on order entry so the most frequent users are call center and front office personnel. We are working to dramatically change that in the coming months with much more content and webinar sessions focused on topics of interest to other groups.
The long-term plan is not just about helping people get immediate access to content that helps them in their current jobs. It’s really about making it really easy for anyone to learn about anything, including the tasks that other people do. This helps each of us gain a broader understanding of how complete processes [not just the part directly in our hands] get down and ultimately impact the business. When you know more about the job of someone who is “upstream” or “downstream” from your responsibilities, it’s much easier to have dialogue about improving the bigger picture.
Having easy access to everything also improves career growth through cross-training, including self-initiated learning to help you prepare for your next job opportunity. Showing up at an interview saying, “I have dug into the knowledge resources about this job over the past few weeks” goes a lot further than showing up and saying, “So what do you guys do over here anyway?”
What are the most frequently used resources?
The most recent modules tend to be the most frequently used regardless of content. Most of the content is “disposable” in the sense that it has a limited shelf-life. Given the constantly changing nature of our business, most of the content we learned a year ago is no longer relevant. It’s as if we should constantly ask our brains, “What have you learned for me lately?”
Since the web-based training module contributors are anonymous, how do you recognize the employees who make excellent contributions?
We chose to make the posts anonymous to encourage peers to evaluate content on its own merit rather than voting for friends or dismissing the contributions of “the others” [to borrow a term from Lost].
In the upper right corner of the page, the users who have the highest rankings are featured in what, over, time becomes a king of the hill bragging right, as fleeting as that may be. While getting recognized for highly-valued contributions is great, most people who add to the mix do it out of a desire to help their peers and the company. We often tend to forget that most of us are motivated to learn and grow not just for our own personal gain, but to be part of something larger that benefits the greater good.
How do you address vandalism [profanity, inappropriate humor, flaming, etc.] in the knowledge sharing system?
It’s never happened so far. All new posts are reviewed by an approver before they show on the main page. Of the few that don’t make it, most are duplicate posts [a bug we had to fix in the system]. Once a post is public, any user can flag it for review which immediately pulls that post out of circulation for an approver to scrutinize more thoroughly. While flagging is also rare, the commitment of users to keep the information accurate and valuable is what makes the tool work.
Aren’t you afraid that people will post misinformation that will encourage others to do the wrong things?
When we described the concept of peer-to-peer knowledge sharing to an executive at another large company, he was outraged by the potential of a tool like this for spreading rumors, lies, “shortcuts” and misinformation, especially at the level of front-line employees. We asked, “Isn’t is scary that the same people you trust to talk with your customers you don’t trust to talk with one another?”
Human beings are social creatures and arguably, we learn most of what we know from casual conversations. Training classes, books, videos, and similar methods are also useful, of course. At the same time, having the chance to think, verbalize our thoughts and get social feedback is an important part of internalizing knowledge rather than passively consuming information. All of this happens in what we call “six feet of separation” meaning that most of our questions go to people in the immediate physical vicinity. If I have to get up and find someone to ask a question, it’s because I think that the people immediately around me can’t give me a “good enough” answer. The truth is, most of the time, a “good enough” answer is right there in my peers.
Doesn’t this mean that subject matter experts and trainers get pushed to the side when any one can create and publish their own content?
The truth is, there is no such thing as a “subject matter expert” or “trainer.” Both of these labels represent a relationship based on trust, and trust changes over time.
As soon as the training session, meeting or rally are over, people talk to one another in the hallways, breakrooms, smoking areas, etc. and ask questions like, “What did you think about that? Do you agree? Do these people know what they are talking about?” In other words, people are always creating and sharing content with one another and evaluating the trustworthiness of everything they hear. The difference is, with tools that encourage sharing ideas and lessons with a larger audience, more people can benefit, evaluate and weigh in. Plus, our job should be to help everyone contribute to the business goals, not to protect the special status of a few people who supposedly are never wrong.
Andy Warhol said, “In the future, everyone will be famous for 15 minutes.” We wonder if in the future, everyone will be an expert for 15 minutes.
Are there any key strategies when launching this training approach to ensure its success?
We are always “launching” these types of tools and don’t see that process as ever being finished. Like a lot of Web2.0 start-ups, we are perpetually in “beta” mode and figuring thing out as we go along.
One of our most important early lessons learned is that this type of approach is not something you can pull of with “top-down” mandates. People have to want to use tools like these for them to take off. The best way to get momentum is to provide a very intuitive interface and identify highly-motivated early adopters who contribute strong content in the beginning to get the ball rolling.
We used a low-tech version of social network analysis to identify trusted resources in the division, the people who tend to get the most questions from others. We found that these “hubs” in the social network didn’t necessarily have any special titles or formal status; they just had reputations for being approachable, knowledgeable and helpful. It turns out that most of these “go to” people are stressed by their popularity and often frustrated by answering the same questions over and over. When we find people in that situation, we say, “What if you could answer these questions once in about 5 minutes, direct other people to your answer, help them find other answers that they might have, and still get all the credit for your genius?” Most people say, “Where do I sign up?”
Posted in work, user-created content, learning theory, collective intelligence | No Comments »
Boosting IQ with Social Interaction
November 21, 2007 by sean.
New research conducted by Oscar Ybarra of the University of Michigan Institute for Social Research shows that social interaction impacts IQ as much as “more traditional kinds of mental exercise in boosting memory and intellectual performance”:
“We found that short-term social interaction lasting for just 10 minutes boosted participants’ intellectual performance as much as engaging in so-called ‘intellectual’ activities for the same amount of time,” Ybarra said [via US News an World Report].
Posted in learning theory, social networks | No Comments »
Hot for Virtual Teacher?
November 20, 2007 by sean.
Massey scientists at the Auckland-based Institute of Information and Mathematical Sciences, have created the world’s first affect-responsive virtual tutor:
Although Eve was developed for one-to-one maths teaching with eight-year-olds, she is a significant new character in the future of human computer interaction and could be a personalised virtual tutor by any name.
Linked to a child via computer, the animated character or virtual tutor can tell if the child is frustrated, angry or confused by the on-screen teaching session and can adapt the tutoring session appropriately. [via PhysOrg.com]
Posted in learning theory, software | No Comments »
How To Think: Logarithmic Time Planning
November 19, 2007 by sean.
From MIT’s Ed Boyden’s recently published article on How To Think:
I really like what I call logarithmic time planning, in which events that are close at hand are scheduled with finer resolution than events that are far off. For example, things that happen tomorrow should be scheduled down to the minute, things that happen next week should be scheduled down to the hour, and things that happen next year should be scheduled down to the day. Why do all calendar programs force you to pick the exact minute something happens when you are trying to schedule it a year out? I just use a word processor to schedule all my events, tasks, and commitments, with resolution fading away the farther I look into the future. (It would be nice, though, to have a software tool that would gently help you make the schedule higher-resolution as time passes…). [via Technology Review]
Posted in work, learning theory | No Comments »
Our Naturally Deficient Brains
October 14, 2007 by sean.
Lifehack.org claims that Your [Un-augmented] Brain is Not Your Friend:
A mind is a terrible thing. Whether because of the brain’s internal structure or the way social and cultural pressures cause our minds to develop and function, in the end the result is the same: minds that are not only easily deceived and frequently deceptive in their own right, but when caught out, refuse to accept and address their errors. If you have a mind — or even half a mind — you might be best off losing it entirely. Barring that, though, there are a few things you should know about the enemy in your head. Before it hurts someone.
Posted in neuroscience, learning theory, augmented cognition | No Comments »
Blue Man Nursery School?
September 20, 2007 by sean.
When I walked into the pre-school where my boys went, it was definitely a LOT different from the experience I remember as a kid. I’m not sure that I would have been ready for the radical changes that some lucky kids are getting at Blue Man Nursery School [yes, THAT Blue Man Group]:
(A)fter you’ve spent fifteen year spattering audiences with paint, pounding drums and pipes, spurtin goo out of your chest, and spitting chewed-up marshmallows onto canvases, what’s next? For Goldma and Wink, married fathers in their forties, the answer was clear: start a nursery school for your kids and tell all your friends. [via The New Yorker]
Posted in learning theory | No Comments »
Continuous Partial Attention
September 6, 2007 by sean.
continuous partial attention n. A state in which most of one’s attention is on a primary task, but where one is also monitoring several background tasks just in case something more important or interesting comes up.” [via wordspy]
Linda Stone who coined the term, distinguishes CP from multi-tasking: “When we multi-task, we are motivated by a desire to be more productive and more efficient. We’re often doing things that are automatic, that require very little cognitive processing… (whereas CPA is motivated by the desire) to effectively scan for opportunity and optimize for the best opportunities, activities, and contacts, in any given moment. To be busy, to be connected, is to be alive, to be recognized, and to matter.” [via WikiHome]
“CPA stems from our desire, Stone says, to be ‘a live node on the network’… The message is that the balance has tilted way too far toward distraction, creating a sense of constant crisis. ‘We’re not ever in a place where we can make a commitment to anything… Constantly being accessible makes you inaccessible.’” [via newsweek]
Posted in work, learning theory | No Comments »
Personal Learning Environments
September 5, 2007 by sean.
Teemu Arina has a link on his blog to an article he wrote for his company blog on “Horizontal technologies for learning.” The following definitional distinction between LMS and PLE [Personal Learning Environments: Check out Graham Attwell’s position paper] is huge. It is a key insight into why education has barely moved into the connected age and why social technologies are, as he says, “a way forward.” [via smartmobs]
The web is full of teachers, you just need the tools to reach them. I call that parasitic learning [ensouraging] trojan horses that will bypass institutional systems by helping students to help each other in their personal learning.
Robin Good recently posted a series of fascinating short film clips on YouTube of interviews with Finnish Teemu Arina about the Future of Learning.
Posted in user-created content, learning theory | No Comments »
Informal Learning and the “75/25 Rule”
September 3, 2007 by sean.
From the Informal Learning reference on Wikipedia:
Learners get only about 25 percent or less of what is used at work through formal learning. The majority of companies that provide training are currently involved only with the formal side of the continuum. Most of today’s investments are on the formal side. The net result is that companies spend the most money on the smallest part - 25% - of the learning equation. The other 75 percent of learning happens as the learner creatively adopts and adapts to ever changing circumstances. The informal piece of the equation is not only larger, it’s crucial to learning how to do anything.
Posted in work, learning theory, social networks | No Comments »
Creative Collaboration and the Promise of Web 2.0
September 3, 2007 by sean.
A few years, I worked with a group of professional artists who were working on a contract for a large consumer electronics “box” store who wanted to co-opt the “cool” of the local arts community.
What we originally planned to do was to create fun, low barrier, highly interactive art experiences for Gen Yers at some of the galleries and clubs that were looking to attract a younger crowd. Reasoning that most people who really get into music are often those who find a way to participate [even if they don’t become musicians], we set out to do something similar with visual and performance art.
Some of the events we planned included a contest where a local celebrity would (a) “seed” the beginning of an art piece or storyline that others would enhance or (b) record a digital musical track that others could transform. We also planned to create disposable sculptures on the outdoor mall downtown where passersby would be encouraged to take a minute and add or rearrange elements. We also looked at cross-pollinating works at diverse locations in an effort to expand the audience for the locations [classical music / jazz fusion at a theater, improv comedy at an ethnic art gallery, etc.]. We created a pre-Web 2.0 website that would list scheduled events, encourage visitors to rate submissions, allow community members to upload / download / discuss works in progress, etc.
The most ambitious idea included uploads of amateur screenplays under an unrestrictive Creative Commons license that would allow others to use any submission as the basis for storyboards, conceptual art, costumes, and short films where non-artists could audition for parts or act as extras. We wanted to see if we could have short films go from outline to edited film in 30 days or less. Web community members would then vote on the best submissions and the whole thing would culminate in a 2-hour film festival with awards for the highest-rated film. Amateurs were psyched at the thought of strangers building upon their work. The pros were much more cautious or even occasionally antagonistic to the concept.
What actually happened is that the artists leading the project began fighting within themselves over “creative control” [the exact thing we were trying to overcome so that newbies could find a way in] and ended up nearly getting kicked out of town. The gallery owners who were in the most financial trouble HATED the idea of non-artists participating in their world. Our project leaders later argued that the REAL problem was the lack of sophistication in the general population! What was supposed to be a series of fun, disposable events organized throughout the city became a LECTURE to berate the clueless, unwashed masses into better supporting the unappreciated geniuses struggling to survive.
What I learned from the overall experience first is that local arts communities are often NOT cool. Second, amateurs tend to be more willing to collaborate and try new things just for fun [meaning they have little ego / reputation at stake] and that the guidance of pros / experts / would-be gurus can often be disruptive to a collaborative creative process.
Web 2.0 is all about participation in collaborative projects, whether that be ranking user-contributed content [ala YouTube, digg or truemors], turning ON comments re: fan fiction or building loosely-connected networks of friends [Facebook, LinkedIn, etc.]. No doubt that much of the content out there is only one step above spam [”You’re an idiot LOL,” “Guess what my cat ate for dinner?”] and that much of the hype about is overblown, but the potential for using these methods to make it easier to participate in creative endeavors [rather than learning to simply appreciate the results of others] might still be vastly understated.
Posted in user-created content, learning theory, software, social networks | No Comments »
Digital Media and Learning Competition
September 3, 2007 by sean.
Digital Media and Learning Competition:
HASTAC and the MacArthur Foundation are mobilizing the field of Digital Media and Learning through a $2 million open call competition, supporting all generations of educators, learning entrepreneurs, and communicators. The Competition is designed to support pioneers who use new technologies to envision the future of learning. We seek innovators developing formal and informal educational environments that inspire creative thinking while informing and providing context to the digital learning styles of people today. [dmlcompetition.net]
Posted in learning theory | No Comments »
Pecha Kucha: 20 Slides, 20 Seconds Each
September 3, 2007 by sean.
Daniel Pink uses pecha kucha [see below] to describe Emotionally Intelligent Signage:
Mark Dytham and Astrid Klein, two Tokyo-based architects who have turned PowerPoint, that fixture of cubicle life, into both art form and competitive sport. Their innovation, dubbed pecha-kucha (Japanese for “chatter”), applies a simple set of rules to presentations: exactly 20 slides displayed for 20 seconds each. [Pecha Kucha: Get to the PowerPoint in 20 Slides Then Sit the Hell Down]
Posted in work, learning theory | No Comments »
