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Author ArchiveClay Shirky’s Here Comes EverybodyJuly 20, 2008 by sean.
I have finally gotten around to reading Clay Shirky’s Here Comes Everybody. It’s truly brilliant and here is a taste from the supporting blog [which unfortunately seemed to run out of steam in May]:
Posted in collective intelligence, mobile computing, social networks | No Comments » iTunes and Augmented Intelligence?July 20, 2008 by sean.
“iTunes allows researchers (radiologists) to save, sort and search personal learning files -augmented intelligence” [via SmartEconomy]. Posted in science, augmented cognition | No Comments » OmniFocus for Location Aware ProductivityJune 29, 2008 by sean.
Yet another sign that the bionic brain will be in the cloud [via 43 Folders]:
Posted in software, augmented cognition, mobile computing | No Comments » Sir Tim Berners-Lee on the Future of the WebJune 24, 2008 by sean.
Sir Tim Berners-Lee on the future of the web [via Technology Review]:
Posted in pervasive computing, mobile computing | No Comments » Interview re: Tech and Small BusinessJune 22, 2008 by sean.
1) What technology advances should small businesses and individual households be taking advantage of and what is the payback to them?
2) How will technology shape small businesses and households five to ten years into the future?
3) What technology trends keep you up at night that should also concern small businesses and households?
Posted in work, pervasive computing, augmented cognition, social networks | No Comments » Brain Rules by John MedinaJune 1, 2008 by sean.
Posted in neuroscience, work, learning theory | No Comments » Influence in Traditional Social NetworksMay 26, 2008 by sean.
While Facebook, MySpace and other social networking sites continue to receive a lot of attention, the real influence may lie within traditional social networks [washington post]:
Posted in collective intelligence, social networks | No Comments » Using Brain Scans to Identify the Language of ThoughtMay 26, 2008 by sean.
Dr. Mado Proverbio and researchers at the Milano-Bicocca University in Milan have found differences in EEG amplitude levels when processing language learned to proficiency before the age of five when compared to “second language” processing [msnbc]:
Posted in neuroscience | No Comments » Modeling Memory for Top PerformanceApril 22, 2008 by sean.
Wired explores a different Wozniak:
Posted in neuroscience, learning theory, augmented cognition | No Comments » Bionic Eye a RealityApril 22, 2008 by sean.
Finally, the bionic eye is a reality [timesonline]:
Posted in bionics | No Comments » Amazing TED Talk from Brain Researcher and Stroke Victim Jill Bolte TaylorMarch 14, 2008 by sean.
Posted in neuroscience | No Comments » Nanobot BrainMarch 13, 2008 by sean.
This article from MyTechNews suggest the Bionic Brain may be a nanobot brain:
Posted in neuroscience, bionics, augmented cognition | No Comments » Brain Fitness for DollarsMarch 13, 2008 by sean.
Reuters on the Brain Fitness Industry:
Posted in science, neuroscience, augmented cognition | No Comments » Ants Cheat? Whatever Happened to Collective Intelligence?March 13, 2008 by sean.
Swarm Intelligence may not be complexity emerging from simple interactions after all [from MSNBC LiveScience]:
Posted in science, collective intelligence | No Comments » Learnscape ArchitectsFebruary 27, 2008 by sean.
Jay Cross on management, instructional design and “learnscape architects”:
Posted in learning theory | No Comments » Shift HappensFebruary 27, 2008 by sean.
I saw this a while ago and, until talking with a friend of mine over lunch, forgot how truly amazing it is… Posted in pervasive computing, user-created content, work, learning theory, augmented cognition, mobile computing, collective intelligence, social networks | No Comments » LMS = “Learning Means Sitting”February 27, 2008 by sean.
Will Thalheimer has an excellent post on Will at Work Learning about the challenges with traditional instructional design as equating learning with courses:
Posted in learning theory | No Comments » Emotiv HeadsetFebruary 21, 2008 by sean.
Daniel Terdiman of CNET writes about the new Emotiv “headset that seems a little like the one from the James Cameron-written 1995 film, Strange Days, complete with a set of sensors that are built to read your brain waves. The software then is designed to interpret those brain waves in such a way as to allow users to manipulate objects onscreen with nothing but their mind. Posted in fun, neuroscience, augmented cognition | No Comments » “Tribal Knowledge Sharing” interviewDecember 8, 2007 by sean.
Which employees have access to the Tribal Knowledge Sharing tool and which group of employees use it the most? Everyone has access yet not everyone knows about the tools, especially people who don’t spend much time in front of a computer such as installers and technicians. Most of the content available today is focused on order entry so the most frequent users are call center and front office personnel. We are working to dramatically change that in the coming months with much more content and webinar sessions focused on topics of interest to other groups. The long-term plan is not just about helping people get immediate access to content that helps them in their current jobs. It’s really about making it really easy for anyone to learn about anything, including the tasks that other people do. This helps each of us gain a broader understanding of how complete processes [not just the part directly in our hands] get down and ultimately impact the business. When you know more about the job of someone who is “upstream” or “downstream” from your responsibilities, it’s much easier to have dialogue about improving the bigger picture. Having easy access to everything also improves career growth through cross-training, including self-initiated learning to help you prepare for your next job opportunity. Showing up at an interview saying, “I have dug into the knowledge resources about this job over the past few weeks” goes a lot further than showing up and saying, “So what do you guys do over here anyway?” What are the most frequently used resources? The most recent modules tend to be the most frequently used regardless of content. Most of the content is “disposable” in the sense that it has a limited shelf-life. Given the constantly changing nature of our business, most of the content we learned a year ago is no longer relevant. It’s as if we should constantly ask our brains, “What have you learned for me lately?” Since the web-based training module contributors are anonymous, how do you recognize the employees who make excellent contributions? We chose to make the posts anonymous to encourage peers to evaluate content on its own merit rather than voting for friends or dismissing the contributions of “the others” [to borrow a term from Lost]. In the upper right corner of the page, the users who have the highest rankings are featured in what, over, time becomes a king of the hill bragging right, as fleeting as that may be. While getting recognized for highly-valued contributions is great, most people who add to the mix do it out of a desire to help their peers and the company. We often tend to forget that most of us are motivated to learn and grow not just for our own personal gain, but to be part of something larger that benefits the greater good. How do you address vandalism [profanity, inappropriate humor, flaming, etc.] in the knowledge sharing system? It’s never happened so far. All new posts are reviewed by an approver before they show on the main page. Of the few that don’t make it, most are duplicate posts [a bug we had to fix in the system]. Once a post is public, any user can flag it for review which immediately pulls that post out of circulation for an approver to scrutinize more thoroughly. While flagging is also rare, the commitment of users to keep the information accurate and valuable is what makes the tool work. Aren’t you afraid that people will post misinformation that will encourage others to do the wrong things? When we described the concept of peer-to-peer knowledge sharing to an executive at another large company, he was outraged by the potential of a tool like this for spreading rumors, lies, “shortcuts” and misinformation, especially at the level of front-line employees. We asked, “Isn’t is scary that the same people you trust to talk with your customers you don’t trust to talk with one another?” Human beings are social creatures and arguably, we learn most of what we know from casual conversations. Training classes, books, videos, and similar methods are also useful, of course. At the same time, having the chance to think, verbalize our thoughts and get social feedback is an important part of internalizing knowledge rather than passively consuming information. All of this happens in what we call “six feet of separation” meaning that most of our questions go to people in the immediate physical vicinity. If I have to get up and find someone to ask a question, it’s because I think that the people immediately around me can’t give me a “good enough” answer. The truth is, most of the time, a “good enough” answer is right there in my peers. Doesn’t this mean that subject matter experts and trainers get pushed to the side when any one can create and publish their own content? The truth is, there is no such thing as a “subject matter expert” or “trainer.” Both of these labels represent a relationship based on trust, and trust changes over time. As soon as the training session, meeting or rally are over, people talk to one another in the hallways, breakrooms, smoking areas, etc. and ask questions like, “What did you think about that? Do you agree? Do these people know what they are talking about?” In other words, people are always creating and sharing content with one another and evaluating the trustworthiness of everything they hear. The difference is, with tools that encourage sharing ideas and lessons with a larger audience, more people can benefit, evaluate and weigh in. Plus, our job should be to help everyone contribute to the business goals, not to protect the special status of a few people who supposedly are never wrong. Andy Warhol said, “In the future, everyone will be famous for 15 minutes.” We wonder if in the future, everyone will be an expert for 15 minutes. Are there any key strategies when launching this training approach to ensure its success? We are always “launching” these types of tools and don’t see that process as ever being finished. Like a lot of Web2.0 start-ups, we are perpetually in “beta” mode and figuring thing out as we go along. One of our most important early lessons learned is that this type of approach is not something you can pull of with “top-down” mandates. People have to want to use tools like these for them to take off. The best way to get momentum is to provide a very intuitive interface and identify highly-motivated early adopters who contribute strong content in the beginning to get the ball rolling. We used a low-tech version of social network analysis to identify trusted resources in the division, the people who tend to get the most questions from others. We found that these “hubs” in the social network didn’t necessarily have any special titles or formal status; they just had reputations for being approachable, knowledgeable and helpful. It turns out that most of these “go to” people are stressed by their popularity and often frustrated by answering the same questions over and over. When we find people in that situation, we say, “What if you could answer these questions once in about 5 minutes, direct other people to your answer, help them find other answers that they might have, and still get all the credit for your genius?” Most people say, “Where do I sign up?” Posted in work, user-created content, learning theory, collective intelligence | No Comments » Boosting IQ with Social InteractionNovember 21, 2007 by sean.
New research conducted by Oscar Ybarra of the University of Michigan Institute for Social Research shows that social interaction impacts IQ as much as “more traditional kinds of mental exercise in boosting memory and intellectual performance”:
Posted in learning theory, social networks | No Comments » Hot for Virtual Teacher?November 20, 2007 by sean.
Massey scientists at the Auckland-based Institute of Information and Mathematical Sciences, have created the world’s first affect-responsive virtual tutor:
Posted in learning theory, software | No Comments » Migatti, Mobile IntelligenceNovember 19, 2007 by sean.
Migatti, PARC’s artificial intelligence software for mobile devices, could soon be data-mining your life:
Posted in pervasive computing, software, augmented cognition, mobile computing | No Comments » How To Think: Logarithmic Time PlanningNovember 19, 2007 by sean.
From MIT’s Ed Boyden’s recently published article on How To Think:
Posted in work, learning theory | No Comments » Sleep Deprivation Similar to Mental IllnessOctober 31, 2007 by sean.
“Brain activity associated with psychiatric illness has been observed in healthy people who missed a single night’s sleep. As well as shedding light on why sleep deprivation makes us feel so bad, the study could change our thinking about mental illness.” [via New Scientist] Posted in neuroscience | No Comments » The Non-Intuitive Nature of Collective IntelligenceOctober 21, 2007 by sean.
Rob Brown on developing a bottom-up collective intelligence model for improving Netflix recommendations:
Posted in collective intelligence | No Comments » University of Manchester Developing Bionic NervesOctober 18, 2007 by sean.
Research on artificial nerve grafting for treatment of patients with traumatic injuries of nerves in the arms and legs, organ transplants and the removal of tumors:
Posted in neuroscience, bionics | No Comments » Brain Games and Cognitive ReserveOctober 18, 2007 by sean.
Scientists studing “cognitive reserve” [resources for withstanding brain aging], are seeking methods for improving brain health:
Posted in neuroscience | No Comments » Thinking In Our Blood [Literally]October 18, 2007 by sean.
MIT researchers believe that blood may actually play a role in neural activitiy:
Posted in neuroscience | No Comments » Your Outboard BrainOctober 16, 2007 by sean.
Clive Thompson investigates the science behind Cory Doctorow’s fiction:
Posted in fun, augmented cognition | No Comments » Microsoft Wants to Read Your MindOctober 15, 2007 by sean.
New Scientist explores Microsoft’s latest software patents for “mind reading” software that evalautes the user experience:
Posted in neuroscience, work | No Comments » Augmented Reality PlaylistOctober 14, 2007 by sean.
I recently created a YouTube playlist re: Augmented Reality content including some amazing material from Total Immersion: Posted in fun, software, augmented cognition | No Comments » Our Naturally Deficient BrainsOctober 14, 2007 by sean.
Lifehack.org claims that Your [Un-augmented] Brain is Not Your Friend:
Posted in neuroscience, learning theory, augmented cognition | No Comments » Bionic Brain InterfacesOctober 14, 2007 by sean.
Some recent developments in the area of human-computer interface promise control of software [including game avatars, soundtracks, and more] via thoughts and emotional responses rather than keyboards or joysticks.
If you can’t wait for a technology-based solution for improving your brain, you can start with the low tech methods to Get Smart: How to Boost your IQ by 10 points, including:
Posted in bionics, augmented cognition | No Comments » Stephen Wolfram on Charlie RoseOctober 2, 2007 by sean.
Stephen Wolfram, creator of Mathematica, discusses his controversial book A New Kind of Science which suggests that all complex systems emerge from recursive applications of simple rules, with Charlie Rose [starting around 14:20]. Posted in software, collective intelligence, social networks | No Comments » 2010 as Visualized by MicrosoftSeptember 22, 2007 by sean.
Posted in work, software, mobile computing | No Comments » Personal NavigationSeptember 22, 2007 by sean.
Tom Fuller discusses Pervasive Computing, Ultra-Portable Devices and Location-Based Services:
Posted in pervasive computing, mobile computing | No Comments » Blue Man Nursery School?September 20, 2007 by sean.
When I walked into the pre-school where my boys went, it was definitely a LOT different from the experience I remember as a kid. I’m not sure that I would have been ready for the radical changes that some lucky kids are getting at Blue Man Nursery School [yes, THAT Blue Man Group]:
Posted in learning theory | No Comments » Approaching the Bionic BrainSeptember 16, 2007 by sean.
USC’s Ted Berger’s [”memory hacker“] research on brain-interface neurotechnology, neural modeling and biologically-inspired computing modules [funded by the National Science Foundation and the Defense Advanced Research Projects Agency] focuses on the potential for being able to one day:
Berger’s work gained wider recognition as a result of a 1997 Wired Magazine article and more recently in Popular Science and Scientific American. Berger also edits Neural-Prosthetis.com. Posted in neuroscience, bionics | No Comments » ColiberationSeptember 15, 2007 by sean.
Bernie DeKoven of The Coworking Insitute describes “coliberation“:
Posted in fun, work, social networks | No Comments » Amp Up Your BrainSeptember 14, 2007 by sean.
Wired Wiki: HOWTO Amp Up Your Brain Posted in fun | No Comments » Steven Pinker on LanguageSeptember 12, 2007 by sean.
Another amazing TED talk: this one from Harvard scientist and author Steven Pinker:
Posted in neuroscience | No Comments » Dean Kamen: Amazing TED Talk Demonstrating Bionic ArmSeptember 6, 2007 by sean.
Inventor Dean Kamen previews the extraordinary prosthetic arm he’s developing at the request of the Department of Defense, to help the 1,600 “kids” who’ve come back from Iraq without an arm (and the two dozen who’ve lost both arms). Kamen’s commitment to using technology to solve problems, and his respect for the human spirit, have never been more clear than in this deeply moving clip. Posted in bionics | No Comments » Companies with Strong Connections Create More Patents?September 6, 2007 by sean.
“Corey Phelps, an assistant professor of management and organization at the UW Business School, and Melissa Schilling, an associate professor at NYU, “analyzed the innovative performance of 1,106 companies in 11 different industries over a six-year period. They examined the pattern or structure of strategic alliance relationships among companies in each industry. They found that how firms are connected to one another influences the number of patented inventions they obtained. Those that secured more patents were classified by Phelps and Schilling as being more creative.” According to the researchers, “companies reap greater benefits when they are part of a network that exhibits a high degree of clustering and only a few degrees of separation, both of which are characteristic of a small world network.” [via zdnet.com] Posted in work, collective intelligence, social networks | No Comments » Continuous Partial AttentionSeptember 6, 2007 by sean.
continuous partial attention n. A state in which most of one’s attention is on a primary task, but where one is also monitoring several background tasks just in case something more important or interesting comes up.” [via wordspy] Linda Stone who coined the term, distinguishes CP from multi-tasking: “When we multi-task, we are motivated by a desire to be more productive and more efficient. We’re often doing things that are automatic, that require very little cognitive processing… (whereas CPA is motivated by the desire) to effectively scan for opportunity and optimize for the best opportunities, activities, and contacts, in any given moment. To be busy, to be connected, is to be alive, to be recognized, and to matter.” [via WikiHome] “CPA stems from our desire, Stone says, to be ‘a live node on the network’… The message is that the balance has tilted way too far toward distraction, creating a sense of constant crisis. ‘We’re not ever in a place where we can make a commitment to anything… Constantly being accessible makes you inaccessible.’” [via newsweek] Posted in work, learning theory | No Comments » Augmented CognitionSeptember 6, 2007 by sean.
“The Department of Defense’s “Augmented Cognition” video is supposed to represent a plausible scenario for a human-computer interface that uses EEG and other technologies to figure out what to feed to operators, allowing teams to do fast analysis of giant amounts of data.” [via boingboing] Here’s the video (caution: the movie is 93MB!): Augmented Cognition International Society Posted in augmented cognition | No Comments » Personal Learning EnvironmentsSeptember 5, 2007 by sean.
Teemu Arina has a link on his blog to an article he wrote for his company blog on “Horizontal technologies for learning.” The following definitional distinction between LMS and PLE [Personal Learning Environments: Check out Graham Attwell’s position paper] is huge. It is a key insight into why education has barely moved into the connected age and why social technologies are, as he says, “a way forward.” [via smartmobs]
Robin Good recently posted a series of fascinating short film clips on YouTube of interviews with Finnish Teemu Arina about the Future of Learning. Teemu’s blog on networked learning, knowledge and collaboration is also worth a look. Posted in user-created content, learning theory | No Comments » Informal Learning and the “75/25 Rule”September 3, 2007 by sean.
From the Informal Learning reference on Wikipedia:
Posted in work, learning theory, social networks | No Comments » Creative Collaboration and the Promise of Web 2.0September 3, 2007 by sean.
A few years, I worked with a group of professional artists who were working on a contract for a large consumer electronics “box” store who wanted to co-opt the “cool” of the local arts community. What we originally planned to do was to create fun, low barrier, highly interactive art experiences for Gen Yers at some of the galleries and clubs that were looking to attract a younger crowd. Reasoning that most people who really get into music are often those who find a way to participate [even if they don’t become musicians], we set out to do something similar with visual and performance art. Some of the events we planned included a contest where a local celebrity would (a) “seed” the beginning of an art piece or storyline that others would enhance or (b) record a digital musical track that others could transform. We also planned to create disposable sculptures on the outdoor mall downtown where passersby would be encouraged to take a minute and add or rearrange elements. We also looked at cross-pollinating works at diverse locations in an effort to expand the audience for the locations [classical music / jazz fusion at a theater, improv comedy at an ethnic art gallery, etc.]. We created a pre-Web 2.0 website that would list scheduled events, encourage visitors to rate submissions, allow community members to upload / download / discuss works in progress, etc. The most ambitious idea included uploads of amateur screenplays under an unrestrictive Creative Commons license that would allow others to use any submission as the basis for storyboards, conceptual art, costumes, and short films where non-artists could audition for parts or act as extras. We wanted to see if we could have short films go from outline to edited film in 30 days or less. Web community members would then vote on the best submissions and the whole thing would culminate in a 2-hour film festival with awards for the highest-rated film. Amateurs were psyched at the thought of strangers building upon their work. The pros were much more cautious or even occasionally antagonistic to the concept. What actually happened is that the artists leading the project began fighting within themselves over “creative control” [the exact thing we were trying to overcome so that newbies could find a way in] and ended up nearly getting kicked out of town. The gallery owners who were in the most financial trouble HATED the idea of non-artists participating in their world. Our project leaders later argued that the REAL problem was the lack of sophistication in the general population! What was supposed to be a series of fun, disposable events organized throughout the city became a LECTURE to berate the clueless, unwashed masses into better supporting the unappreciated geniuses struggling to survive. What I learned from the overall experience first is that local arts communities are often NOT cool. Second, amateurs tend to be more willing to collaborate and try new things just for fun [meaning they have little ego / reputation at stake] and that the guidance of pros / experts / would-be gurus can often be disruptive to a collaborative creative process. Web 2.0 is all about participation in collaborative projects, whether that be ranking user-contributed content [ala YouTube, digg or truemors], turning ON comments re: fan fiction or building loosely-connected networks of friends [Facebook, LinkedIn, etc.]. No doubt that much of the content out there is only one step above spam [”You’re an idiot LOL,” “Guess what my cat ate for dinner?”] and that much of the hype about is overblown, but the potential for using these methods to make it easier to participate in creative endeavors [rather than learning to simply appreciate the results of others] might still be vastly understated. Posted in user-created content, learning theory, software, social networks | No Comments » |
