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Archive for October 2009
Reversing Cognitive Impairment Caused By Sleep Deprivation
October 27, 2009 by sean.
A research collaboration led by biologists and neuroscientists at the University of Pennsylvania has found a molecular pathway in the brain that is the cause of cognitive impairment due to sleep deprivation. Just as important, the team believes that the cognitive deficits caused by sleep deprivation, such as an inability to focus, learn or memorize, may be reversible by reducing the concentration of a specific enzyme that builds up in the hippocampus of the brain [via ScienceDigest].
Posted in psychology, science | No Comments »
B2B - BrainToBrain: A BCI Experiment
October 8, 2009 by sean.
Posted in games and simulations, neuroscience, bionics, augmented cognition | 1 Comment »
World Trade Center Reproduced with Wikitude Augmented Reality app
October 7, 2009 by sean.
Mobilizy, the company from Salzburg, that brought us one of the world’s first Augmented Reality browsers, Wikitude, just released a major upgrade which crosses that significant line between technology and its effects in the ‘real’ world. Their idea was to build a virtual memorial in remembrance of the 9/11 attacks in the U.S. and the destruction of the World Trade Center in New York City. The result will be the ability to point their Android and iPhone application at the place where the World Trade Center once stood and witness a 3D rendering of the Twin Towers, once more. [via TechCrunch]
Wikitude Augmented Reality: WTC - Its not there but its there from Wikitude on Vimeo.
Posted in games and simulations, augmented cognition, mobile computing | No Comments »
Game Designer / Futurist Jane McGonigal at UX 2008 | Adaptive Path
October 3, 2009 by sean.
Jane McGonigal | UX Week 2008 | Adaptive Path from Teresa Brazen on Vimeo.
Posted in games and simulations, learning theory | No Comments »