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Archive for September 20072010 as Visualized by MicrosoftSeptember 22, 2007 by sean.
Posted in work, software, mobile computing | No Comments » Personal NavigationSeptember 22, 2007 by sean.
Tom Fuller discusses Pervasive Computing, Ultra-Portable Devices and Location-Based Services:
Posted in pervasive computing, mobile computing | No Comments » Blue Man Nursery School?September 20, 2007 by sean.
When I walked into the pre-school where my boys went, it was definitely a LOT different from the experience I remember as a kid. I’m not sure that I would have been ready for the radical changes that some lucky kids are getting at Blue Man Nursery School [yes, THAT Blue Man Group]:
Posted in learning theory | No Comments » Approaching the Bionic BrainSeptember 16, 2007 by sean.
USC’s Ted Berger’s [”memory hacker“] research on brain-interface neurotechnology, neural modeling and biologically-inspired computing modules [funded by the National Science Foundation and the Defense Advanced Research Projects Agency] focuses on the potential for being able to one day:
Berger’s work gained wider recognition as a result of a 1997 Wired Magazine article and more recently in Popular Science and Scientific American. Berger also edits Neural-Prosthetis.com. Posted in neuroscience, bionics | No Comments » ColiberationSeptember 15, 2007 by sean.
Bernie DeKoven of The Coworking Insitute describes “coliberation“:
Posted in fun, work, social networks | No Comments » Amp Up Your BrainSeptember 14, 2007 by sean.
Wired Wiki: HOWTO Amp Up Your Brain Posted in fun | No Comments » Steven Pinker on LanguageSeptember 12, 2007 by sean.
Another amazing TED talk: this one from Harvard scientist and author Steven Pinker:
Posted in neuroscience | No Comments » Dean Kamen: Amazing TED Talk Demonstrating Bionic ArmSeptember 6, 2007 by sean.
Inventor Dean Kamen previews the extraordinary prosthetic arm he’s developing at the request of the Department of Defense, to help the 1,600 “kids” who’ve come back from Iraq without an arm (and the two dozen who’ve lost both arms). Kamen’s commitment to using technology to solve problems, and his respect for the human spirit, have never been more clear than in this deeply moving clip. Posted in bionics | No Comments » Companies with Strong Connections Create More Patents?September 6, 2007 by sean.
“Corey Phelps, an assistant professor of management and organization at the UW Business School, and Melissa Schilling, an associate professor at NYU, “analyzed the innovative performance of 1,106 companies in 11 different industries over a six-year period. They examined the pattern or structure of strategic alliance relationships among companies in each industry. They found that how firms are connected to one another influences the number of patented inventions they obtained. Those that secured more patents were classified by Phelps and Schilling as being more creative.” According to the researchers, “companies reap greater benefits when they are part of a network that exhibits a high degree of clustering and only a few degrees of separation, both of which are characteristic of a small world network.” [via zdnet.com] Posted in work, collective intelligence, social networks | No Comments » Continuous Partial AttentionSeptember 6, 2007 by sean.
continuous partial attention n. A state in which most of one’s attention is on a primary task, but where one is also monitoring several background tasks just in case something more important or interesting comes up.” [via wordspy] Linda Stone who coined the term, distinguishes CP from multi-tasking: “When we multi-task, we are motivated by a desire to be more productive and more efficient. We’re often doing things that are automatic, that require very little cognitive processing… (whereas CPA is motivated by the desire) to effectively scan for opportunity and optimize for the best opportunities, activities, and contacts, in any given moment. To be busy, to be connected, is to be alive, to be recognized, and to matter.” [via WikiHome] “CPA stems from our desire, Stone says, to be ‘a live node on the network’… The message is that the balance has tilted way too far toward distraction, creating a sense of constant crisis. ‘We’re not ever in a place where we can make a commitment to anything… Constantly being accessible makes you inaccessible.’” [via newsweek] Posted in work, learning theory | No Comments » Augmented CognitionSeptember 6, 2007 by sean.
“The Department of Defense’s “Augmented Cognition” video is supposed to represent a plausible scenario for a human-computer interface that uses EEG and other technologies to figure out what to feed to operators, allowing teams to do fast analysis of giant amounts of data.” [via boingboing] Here’s the video (caution: the movie is 93MB!): Augmented Cognition International Society Posted in augmented cognition | No Comments » Personal Learning EnvironmentsSeptember 5, 2007 by sean.
Teemu Arina has a link on his blog to an article he wrote for his company blog on “Horizontal technologies for learning.” The following definitional distinction between LMS and PLE [Personal Learning Environments: Check out Graham Attwell’s position paper] is huge. It is a key insight into why education has barely moved into the connected age and why social technologies are, as he says, “a way forward.” [via smartmobs]
Robin Good recently posted a series of fascinating short film clips on YouTube of interviews with Finnish Teemu Arina about the Future of Learning. Teemu’s blog on networked learning, knowledge and collaboration is also worth a look. Posted in user-created content, learning theory | No Comments » Informal Learning and the “75/25 Rule”September 3, 2007 by sean.
From the Informal Learning reference on Wikipedia:
Posted in work, learning theory, social networks | No Comments » Creative Collaboration and the Promise of Web 2.0September 3, 2007 by sean.
A few years, I worked with a group of professional artists who were working on a contract for a large consumer electronics “box” store who wanted to co-opt the “cool” of the local arts community. What we originally planned to do was to create fun, low barrier, highly interactive art experiences for Gen Yers at some of the galleries and clubs that were looking to attract a younger crowd. Reasoning that most people who really get into music are often those who find a way to participate [even if they don’t become musicians], we set out to do something similar with visual and performance art. Some of the events we planned included a contest where a local celebrity would (a) “seed” the beginning of an art piece or storyline that others would enhance or (b) record a digital musical track that others could transform. We also planned to create disposable sculptures on the outdoor mall downtown where passersby would be encouraged to take a minute and add or rearrange elements. We also looked at cross-pollinating works at diverse locations in an effort to expand the audience for the locations [classical music / jazz fusion at a theater, improv comedy at an ethnic art gallery, etc.]. We created a pre-Web 2.0 website that would list scheduled events, encourage visitors to rate submissions, allow community members to upload / download / discuss works in progress, etc. The most ambitious idea included uploads of amateur screenplays under an unrestrictive Creative Commons license that would allow others to use any submission as the basis for storyboards, conceptual art, costumes, and short films where non-artists could audition for parts or act as extras. We wanted to see if we could have short films go from outline to edited film in 30 days or less. Web community members would then vote on the best submissions and the whole thing would culminate in a 2-hour film festival with awards for the highest-rated film. Amateurs were psyched at the thought of strangers building upon their work. The pros were much more cautious or even occasionally antagonistic to the concept. What actually happened is that the artists leading the project began fighting within themselves over “creative control” [the exact thing we were trying to overcome so that newbies could find a way in] and ended up nearly getting kicked out of town. The gallery owners who were in the most financial trouble HATED the idea of non-artists participating in their world. Our project leaders later argued that the REAL problem was the lack of sophistication in the general population! What was supposed to be a series of fun, disposable events organized throughout the city became a LECTURE to berate the clueless, unwashed masses into better supporting the unappreciated geniuses struggling to survive. What I learned from the overall experience first is that local arts communities are often NOT cool. Second, amateurs tend to be more willing to collaborate and try new things just for fun [meaning they have little ego / reputation at stake] and that the guidance of pros / experts / would-be gurus can often be disruptive to a collaborative creative process. Web 2.0 is all about participation in collaborative projects, whether that be ranking user-contributed content [ala YouTube, digg or truemors], turning ON comments re: fan fiction or building loosely-connected networks of friends [Facebook, LinkedIn, etc.]. No doubt that much of the content out there is only one step above spam [”You’re an idiot LOL,” “Guess what my cat ate for dinner?”] and that much of the hype about is overblown, but the potential for using these methods to make it easier to participate in creative endeavors [rather than learning to simply appreciate the results of others] might still be vastly understated. Posted in user-created content, learning theory, software, social networks | No Comments » Hard Work and RiskSeptember 3, 2007 by sean.
Seth Godin on hard work:
Posted in work | No Comments » Digital Media and Learning CompetitionSeptember 3, 2007 by sean.
Digital Media and Learning Competition:
Posted in learning theory | No Comments » Pecha Kucha: 20 Slides, 20 Seconds EachSeptember 3, 2007 by sean.
Daniel Pink uses pecha kucha [see below] to describe Emotionally Intelligent Signage: Mark Dytham and Astrid Klein, two Tokyo-based architects who have turned PowerPoint, that fixture of cubicle life, into both art form and competitive sport. Their innovation, dubbed pecha-kucha (Japanese for “chatter”), applies a simple set of rules to presentations: exactly 20 slides displayed for 20 seconds each. [Pecha Kucha: Get to the PowerPoint in 20 Slides Then Sit the Hell Down] Posted in work, learning theory | No Comments » Mesh Networking with OLPCSeptember 3, 2007 by sean.
Mesh networking [YouTube clip via Meshverse] is a major component of MIT’s One Laptop Per Child project:
Posted in pervasive computing, social networks | No Comments » Urgency and DisposabilitySeptember 2, 2007 by sean.
A lot of focus in corporate learning is ensuring that workers are able to focus on the most urgent priorities. The learning required to handle urgent priorities is by definition disposable meaning that it’s appropriate for only a specific time. Once that time has passed, the information is no longer relevant and is best forgotten. As the need for urgent information increases, the need for both rapid publishing AND rapid retiring of expired content also increases. However, content developers are often hesitant to publish information that doesn’t look professional. The time that it takes to make information look pretty often delays delivery of critical information when it’s most needed. Yet, many content developers argue that unprofessional-looking material threatens the confidence of the user in that information and, perhaps more importantly, the perceived value of their role. Perhaps the more realistic threat, is that users, unable to wait for approved information, take it upon themselves to distribute the information that they need to be successful through informal social networks. Often, this is one of the greatest fears and annoyances of professional content developers who argue that if anyone can publish information, how will people distinguish the good from the bad. And, what happens when members of the informal social network gain greater credibility than that of the people who are paid to have this role? Posted in user-created content | No Comments »
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