You are currently browsing the BionicBrain.net weblog archives for February, 2005.
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Archive for February 2005
Everything You Need to Know about Writing Successfully - In Ten Minutes
February 15, 2005 by sean.
“I know it sounds like an ad for some sleazy writers’ school, but I really am going to tell you everything you need to pursue a successful and financially rewarding career writing fiction, and I really am going to do it in ten minutes, which is exactly how long it took me to learn. It will actually take you twenty minutes or so to read this essay, however, because I have to tell you a story, and then I have to write a second introduction. But these, I argue, should not count in the ten minutes.” /MikeShea.Net/
Posted in work | No Comments »
99% Perspiration, 1% Visualization
February 14, 2005 by sean.
“Instead of opening PowerPoint and diving right into the graphics, spend time working on your story. What is the setting, who is the main character, what conflict has happened to bring your audience there, and what do you propose they do about it? The more time you spend thinking about your story, the more interesting and engaging your visuals will be when you get around to bringing your own script to life.” /beyond bullets/
Posted in Uncategorized | No Comments »
Adventure Gaming
February 5, 2005 by sean.
“Night of the Hermit is one of many games available online that were created by fans of the dying genre. From Space Quest to Zak McCracken, fans determined to see the adventure continue have written their own chapters to the sagas.” /Wired News/
Posted in games and simulations | No Comments »
Igniting a New Era of Story
February 4, 2005 by sean.
“(A)nyone who uses a visual medium to communicate faces the same challenges as everyone else, whether they use PowerPoint, After Effects or Maya. You could argue that using PowerPoint is theoretically harder than other design challenges, because it’s a tool you use not just to compose graphics, but also integrate them with your physical presence as you deliver them real-time to a live audience. But in any case, the problem is the same — how do we communicate effectively with other people? According to what was said at the event, the singular answer for motion graphics designers is: tell a story.” /beyond bullets/
Posted in games and simulations, software | No Comments »