Archive for December 2004

>> electronic narrative

“Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we are completing a three year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we are building a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the user (hereafter referred to as the player) experiences a story from a first-person perspective. Façade will be publicly released as a free download / cd-rom in spring 2005.” /InteractiveStory.net/

>> scifi: novel inspiration

“We’re living in a science fiction world. The headlines of our newspapers trumpet cloning experiments, the teleportation of atoms, computers controlled by brainwaves, robots that walk and play musical instruments, private planes that carry passengers to the edge of space, space probes that rendezvous with asteroids, and implantable devices that restore hearing to the deaf. When miracles like these are the baseline, how can fantasy measure up? More simply put: Why on earth should we read science fiction? Here are some of the reasons…”/BusinessWeek/

>> virtual tradeshows?

“We want to grow the eSeminars business, and our audience is clamoring for more editorial events,’ he said. ‘What better way to give them what they are asking for than to create a virtual tradeshow that isn’t just a one-hour panel discussion but focuses an entire tradeshow on the topic?” /eWeek/

>> bullet points

The future is already here; it’s just not evenly distributed. - William Gibson

Anyone who makes a distinction between games and education clearly does not know the first thing about either one. - Marshall McLuhan

The future of game-based learning has arrived; it’s in the Army.

Tell-Test / AFTRB = Another Fucking Three Ring Binder!

We have just now, ten minutes ago, made a partnership with Apple. We want to work with them. The Edge wants to work with their scientists. We want to play withh their design team. We want to be in their commercial … And next year, you will be able to go to a U2 show and download the commercial onto your iPod… We want to do this because we like their company. It’s art, technology and commerce colliding. - Bono, lead singer of U2

We need to commit to R&D, the practice of designing educational experiences and products, with the same intensity that we give to sales and marketing.

A WOW Project is the quintessential expression of personality and character. It is not for the faint-of-heart. - Tom Peters

>> defense and commercial wargames

“The Connections 2004 Military Modeling and Simultion Conference was held on August 23-27, 2004, at and near the US Air Force Academy in Colorado.

The goal of Connections is to increase the defense utility of all conflict simulations by facilitating their evolution toward greater comprehensiveness and accessibility. Our concept for reaching that goal is to encourage the Defense and Commercial wargame communities to learn from each other and from subject matter experts in those areas of conflict that are typically not modeled well. Methods to accomplish this cross-feed include: lectures, seminars, DoD and commercial wargames demos and several social/networking events.” /DOD Game Developer’s Community/

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