You are currently browsing the BionicBrain.net weblog archives for December, 2004.
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| Jan » | ||||||
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | 31 | ||
- augmented cognition (34)
- behavioral economics (4)
- bionics (17)
- collective intelligence (24)
- fun (29)
- games and simulations (20)
- innovation (18)
- learning theory (30)
- mathematics (6)
- mobile computing (24)
- neuroscience (52)
- pervasive computing (25)
- psychology (13)
- science (38)
- scifi (8)
- social media (6)
- social networks (32)
- software (33)
- Uncategorized (28)
- user-created content (6)
- work (18)
- July 15, 2010: Electrical Fields Influence Brain Activity
- July 15, 2010: Brain fitness program improve visual memory in older adults
- July 13, 2010: P7C3 Drug Grows Brain Cells
- June 16, 2010: Experience shapes the brain's circuitry throughout adulthood
- May 12, 2010: Are Athletes Geniuses?
- May 12, 2010: Magnetically Induced Hallucinations
- May 6, 2010: Creating the Internet of Things
- May 3, 2010: Big Changes for TV on the Horizon
- May 3, 2010: Soldier Brain Mods
- April 9, 2010: Jane McGonigal on Gaming for a Better World
- July 2010
- June 2010
- May 2010
- April 2010
- October 2009
- September 2009
- August 2009
- July 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- December 2007
- November 2007
- October 2007
- September 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- May 2006
- April 2006
- August 2005
- July 2005
- May 2005
- March 2005
- February 2005
- January 2005
- December 2004
Archive for December 2004
Electronic Narrative
December 31, 2004 by sean.
“Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we are completing a three year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we are building a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the user (hereafter referred to as the player) experiences a story from a first-person perspective. Façade will be publicly released as a free download / cd-rom in spring 2005.” /InteractiveStory.net/
Posted in games and simulations | No Comments »
Scifi: Novel Inspiration
December 5, 2004 by sean.
“We’re living in a science fiction world. The headlines of our newspapers trumpet cloning experiments, the teleportation of atoms, computers controlled by brainwaves, robots that walk and play musical instruments, private planes that carry passengers to the edge of space, space probes that rendezvous with asteroids, and implantable devices that restore hearing to the deaf. When miracles like these are the baseline, how can fantasy measure up? More simply put: Why on earth should we read science fiction? Here are some of the reasons…”/BusinessWeek/
Posted in games and simulations, scifi | No Comments »
Virtual Tradeshows?
December 5, 2004 by sean.
“We want to grow the eSeminars business, and our audience is clamoring for more editorial events,’ he said. ‘What better way to give them what they are asking for than to create a virtual tradeshow that isn’t just a one-hour panel discussion but focuses an entire tradeshow on the topic?” /eWeek/
Posted in work | No Comments »
Bullet Points
December 5, 2004 by sean.
The future is already here; it’s just not evenly distributed. - William Gibson
Anyone who makes a distinction between games and education clearly does not know the first thing about either one. - Marshall McLuhan
The future of game-based learning has arrived; it’s in the Army.
Tell-Test / AFTRB = Another Fucking Three Ring Binder!
We have just now, ten minutes ago, made a partnership with Apple. We want to work with them. The Edge wants to work with their scientists. We want to play withh their design team. We want to be in their commercial … And next year, you will be able to go to a U2 show and download the commercial onto your iPod… We want to do this because we like their company. It’s art, technology and commerce colliding. - Bono, lead singer of U2
We need to commit to R&D, the practice of designing educational experiences and products, with the same intensity that we give to sales and marketing.
A WOW Project is the quintessential expression of personality and character. It is not for the faint-of-heart. - Tom Peters
Posted in scifi, work | No Comments »
Defense and Commercial Wargames
December 5, 2004 by sean.
“The Connections 2004 Military Modeling and Simultion Conference was held on August 23-27, 2004, at and near the US Air Force Academy in Colorado.
The goal of Connections is to increase the defense utility of all conflict simulations by facilitating their evolution toward greater comprehensiveness and accessibility. Our concept for reaching that goal is to encourage the Defense and Commercial wargame communities to learn from each other and from subject matter experts in those areas of conflict that are typically not modeled well. Methods to accomplish this cross-feed include: lectures, seminars, DoD and commercial wargames demos and several social/networking events.” /DOD Game Developer’s Community/
Posted in games and simulations | No Comments »